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# opkbuild
# lib/locale
# Locale functions.
#
# Copyright (C) 2012 Patrick "P. J." McDermott
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
[ -n "${_OB_LOCALE_SM}" ] && return 0
_OB_LOCALE_SM='true'
. '@@LIBOPKBUILD@@/output.sm'
_OB_DEFAULT_LOCALE='en_US'
_OB_TEXT_DOMAIN=
ob_get_text_domain()
{
if [ ${#} -ne 0 ]; then
return 125
fi
echo "${_OB_TEXT_DOMAIN}"
return 0
}
ob_set_text_domain()
{
if [ ${#} -eq 1 ]; then
_OB_TEXT_DOMAIN="${1}"
else
return 125
fi
# Make sure LC_MESSAGES is set.
if [ -z "${LC_MESSAGES}" ]; then
if [ -n "${LC_ALL}" ]; then
LC_MESSAGES="${LC_ALL}"
elif [ -n "${LANG}" ]; then
LC_MESSAGES="${LANG}"
else
LC_MESSAGES="${_OB_DEFAULT_LOCALE}"
fi
fi
# TODO: Exit early if domain's messages have already been loaded.
# Try to load the messages.
if ! _ob_try_load_messages "${LC_MESSAGES%.*}"; then
if ! _ob_try_load_messages "${LC_MESSAGES%_*}"; then
if ! _ob_try_load_messages "${_OB_DEFAULT_LOCALE}"; then
ob_warn 'Cannot load messages in "%s" domain.' \
"${_OB_TEXT_DOMAIN}"
return 1
fi
fi
fi
return 0
}
ob_get_msg()
{
_obgm_msgid=
if [ ${#} -eq 1 ]; then
_obgm_msgid="${1}"
else
unset _obgm_msgid
return 125
fi
IFS= eval echo "\$\{msg_${_OB_TEXT_DOMAIN}_${_obgm_msgid}\}"
return 0
}
_ob_try_load_messages()
{
_obtlm_locale="${1}"
_obtlm_ms="@@LOCALEDIR@@/${_obtlm_locale}/LC_MESSAGES/${_OB_TEXT_DOMAIN}.ms"
if [ -f "${_obtlm_ms}" ]; then
. "${_obtlm_ms}"
else
unset _obtlm_locale _obtlm_ms
return 1
fi
unset _obtlm_locale _obtlm_ms
return 0
}
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